I have downloaded unity, looking at it and trying to get to grips with using a new program and to new script. I've only ever used ActionScript and that was only once or twice but i think ill get to grips with most of what i need by looking it up and finding it out.
I will start on the assets for the game as soon as possible, as i said i dont need to create much in the way of a design document as i am the be and end all of the design team. However i am having the help of my partner for ideas about the game, and thanks to her the game itself shifted into a different direction the other day. But hopefully this new direction will lead me on to an even better than the one i had planned before! She will also be helping me pick a new studio name hopefully, though it consists of just us two.
As things start to progress im sure there will be images popping up on here for all of you to see and comment on. Tell me what you are liking and not. I may in time also release the game play aspects so keep watching, hopefully something good will pop up on here soon!
Thanks for reading! Kind Regards,
Dan
All my work both personal and on projects as long as those projects aren't classified of course!
Friday, 21 September 2012
Tuesday, 18 September 2012
Onwards and.... Onwards?
Hello again everyone!
I know I have been abscent for a little while and thats because I haven't had anything new to show really. I think the project with friends has kinda fell through. I haven't heard anything or seen anything new in weeks and weeks so i will no longer be working on that project unless the team come together and have shown significant improvement in work ethic.
Following on from that I have split off onto my own idea, I have the basic idea now. With some of the gameplay ideas laid out. I will be running it by friends and family to see what they think and posting work on here when I have some to present.
I still need a name for my individual indie studio, if anyone has any ideas throw them my way! I shall be concentrating on the game as much as I can so therefor wont be thinking much on a studio name for a while.
Hopefully there will be lots of work to show on here! And even if it takes me quite a while to have a finished product maybe a potential employer will see what I have on here and be willing to give me a shot.
Since its just me on the project I will also be skipping the design document phase, I'll write down much of the game play aspects for my own reflection but there will be no formal document as of yet for anyone to see. Also much will about it will remain tip top secret ;D
Any ideas, thoughts or questions? Please feel free to leave a comment!
Hope to be back here soon!
Regards,
Dan
I know I have been abscent for a little while and thats because I haven't had anything new to show really. I think the project with friends has kinda fell through. I haven't heard anything or seen anything new in weeks and weeks so i will no longer be working on that project unless the team come together and have shown significant improvement in work ethic.
Following on from that I have split off onto my own idea, I have the basic idea now. With some of the gameplay ideas laid out. I will be running it by friends and family to see what they think and posting work on here when I have some to present.
I still need a name for my individual indie studio, if anyone has any ideas throw them my way! I shall be concentrating on the game as much as I can so therefor wont be thinking much on a studio name for a while.
Hopefully there will be lots of work to show on here! And even if it takes me quite a while to have a finished product maybe a potential employer will see what I have on here and be willing to give me a shot.
Since its just me on the project I will also be skipping the design document phase, I'll write down much of the game play aspects for my own reflection but there will be no formal document as of yet for anyone to see. Also much will about it will remain tip top secret ;D
Any ideas, thoughts or questions? Please feel free to leave a comment!
Hope to be back here soon!
Regards,
Dan
Sunday, 2 September 2012
UPDATE: The Project
Well little to no progress is being made on weekly basis here, seems like im the only one putting the time in in order to get anything done.
Its almost time for me to consider leaving the project in order to follow one of my own as its starting to feel like this one is going nowhere unless i do it alone. Which i would do if it was my game idea however unfortunately it is not, just the content there of is. But if i chose to leave the project i will also remove my ideas fromt he previous game and maybe use them in my own project.
UPDATE: With the help of my friend and partner, Marlene, i have decide that i will continue to work on the project however i will only continue to do so whilst other people are. Whilst they are not working, and i am not on that particular project i will continure to work on my own project(s) and so will hopefully continue to have work to post here on my portfolio.
Its almost time for me to consider leaving the project in order to follow one of my own as its starting to feel like this one is going nowhere unless i do it alone. Which i would do if it was my game idea however unfortunately it is not, just the content there of is. But if i chose to leave the project i will also remove my ideas fromt he previous game and maybe use them in my own project.
UPDATE: With the help of my friend and partner, Marlene, i have decide that i will continue to work on the project however i will only continue to do so whilst other people are. Whilst they are not working, and i am not on that particular project i will continure to work on my own project(s) and so will hopefully continue to have work to post here on my portfolio.
Monday, 13 August 2012
PTS Charity
Hello again everyone!
This is an edit of a previously made post in order to update, the labels may no longer apply so sorry for that :)
I just wanted to share some of Digital work I've been doing. Ive done a couple of things lately but the one I'd like to post on here today is the T-Shirt design I made for a competition in a company. Unfortunately I didn't know they wouldn't accept digital entries so I missed out but i thought people might want to see on here at least so here you are! :)
This is an edit of a previously made post in order to update, the labels may no longer apply so sorry for that :)
I just wanted to share some of Digital work I've been doing. Ive done a couple of things lately but the one I'd like to post on here today is the T-Shirt design I made for a competition in a company. Unfortunately I didn't know they wouldn't accept digital entries so I missed out but i thought people might want to see on here at least so here you are! :)
Tuesday, 7 August 2012
Lack of new posts!
Hey Everyone!
I'm sorry i've not posted anything new for a little while. I've now started work on the project with friends, its all the written stuff at the moment so there isnt much to show for it, YET.
Of course the design document won't be released to the public eye, and i'll be keeping information on the project top secret until further notice. However you may see dribs and drabs of work for it appear here on my blog.
But shhh.... tell everyone :P
Big updates to come when the project moves onto the development stage!
I'm sorry i've not posted anything new for a little while. I've now started work on the project with friends, its all the written stuff at the moment so there isnt much to show for it, YET.
Of course the design document won't be released to the public eye, and i'll be keeping information on the project top secret until further notice. However you may see dribs and drabs of work for it appear here on my blog.
But shhh.... tell everyone :P
Big updates to come when the project moves onto the development stage!
Tuesday, 24 July 2012
All work, no play!
Hello again!
I've not made a post in a couple of days! I have been making slow progress with the breakables but i think the problem is fixed now, so i will be able to churn them out much quicker.
I'm hoping to still be able to get work done as my room will be occupied so i may not have access to a PC.
All further updates on my building project will be posted on here! So keep following!
I've not made a post in a couple of days! I have been making slow progress with the breakables but i think the problem is fixed now, so i will be able to churn them out much quicker.
I'm hoping to still be able to get work done as my room will be occupied so i may not have access to a PC.
All further updates on my building project will be posted on here! So keep following!
Wednesday, 18 July 2012
Back again! ;D
Here I am! Back again with something new. I'm attempting to create something new and different to show off to you guys here at my blog, just as a show I can do something a little different! :)
I'll edit this same post with images as I progress but I will keep the old ones on here, maybe you'll get an idea of my creative process and how I made this!
Enjoy! :)
The very latest, the bottom floor inside walls are done along with the outside being complete with working breakable lights. Along with this the second floor walls are completed and ready to be textured.
The second image shows some of the things that can be broke, including the light (which stops lighting when broken), the windows, the sign, and the props inside. Also shows the doors work as doors and can be opened!
Hope you are liking my work so far, keep up to date!
I'll edit this same post with images as I progress but I will keep the old ones on here, maybe you'll get an idea of my creative process and how I made this!
Enjoy! :)
Still Images
Can You Tell The Difference?
How about now?
Fully optimised, the mesh went down from11,290 to3,684 polys, thats a total of 7606 faces merged and deleted out, without losing any of the detailing! :D I know i could have done more, but i didnt wish to cut it down any less at this moment.In Engine
All the following images will be of the model in Engine, starting from the outside and carrying on into the interiors once they are complete.
The very latest, the bottom floor inside walls are done along with the outside being complete with working breakable lights. Along with this the second floor walls are completed and ready to be textured.
The second image shows some of the things that can be broke, including the light (which stops lighting when broken), the windows, the sign, and the props inside. Also shows the doors work as doors and can be opened!
Hope you are liking my work so far, keep up to date!
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