Tuesday 24 July 2012

All work, no play!

Hello again!

I've not made a post in a couple of days! I have been making slow progress with the breakables but i think the problem is fixed now, so i will be able to churn them out much quicker.

I'm hoping to still be able to get work done as my room will be occupied so i may not have access to a PC.

All further updates on my building project will be posted on here! So keep following!

Wednesday 18 July 2012

Back again! ;D

Here I am! Back again with something new. I'm attempting to create something new and different to show off to you guys here at my blog, just as a show I can do something a little different! :)
I'll edit this same post with images as I progress but I will keep the old ones on here, maybe you'll get an idea of my creative process and how I made this!

Enjoy! :)

Still Images

Can You Tell The Difference?

 How about now?

Fully optimised, the mesh went down from11,290 to3,684 polys, thats a total of 7606 faces merged and deleted out, without losing any of the detailing! :D I know i could have done more, but i didnt wish to cut it down any less at this moment.

 In Engine

All the following images will be of the model in Engine, starting from the outside and carrying on into the interiors once they are complete.





 

The very latest, the bottom floor inside walls are done along with the outside being complete with working breakable lights. Along with this the second floor walls are completed and ready to be textured.
The second image shows some of the things that can be broke, including the light (which stops lighting when broken), the windows, the sign, and the props inside. Also shows the doors work as doors and can be opened!

Hope you are liking my work so far, keep up to date!

Tuesday 17 July 2012

Its alive!!!!!!

Well i only managed to get the first animation complete and rendered, slow rendering machine unfortunately! More incoming later though! Probably apply them to this post so watch your space here :P


The post you've all been waiting for!

Finally its the post you have all been waiting for!
Its weighted it can move, so for now ive just rendered out some stills for you all to see! Hope you are enjoying my work here guys as much as im enjoying creating and sharing it. Plenty more to come so stay tuned! :D

Still Images



Monday 16 July 2012

Next clue ;)

Hello again!
Here is the next clue in the following images. Got the the rig and controllers done with a couple of hours in my spare time! I'm sure you can tell what it is by now :P But if not im not telling... yet.
Just the weighting to do and then this model is complete and ready for animation. Once that is done all will be revealed ;D



Sunday 15 July 2012

Dinosaur Work!

I started out doing a dinosaur project, just doing some dinosaurs and pushing my skills. This project taught me a lot and all the work was done by me.

I first started with a base mesh, which was simple and very very low poly, which would later become my proxy for animation and my hit box if i should want to put it in engine. I then imported that into ZBrush where i sculpted in a lot of the fine detail and painted on the texture. I went for simpler almost cartoony style textures.
Instead of exporting out the base i went to the 3rd subdivision and deleted the lower ones, exporting this as my new base mesh. I had to create UV's which i did using maya and reimport it in before i could export both the Diffuse and Normal Map for my Model.
After i did this and got everything back into maya it was a case of rigging with controllers and animating my T-Rex in order to get some of the pieces you see here on this blog!

This is both my very first rig and very first animation i have done!

 

T-Rex Walk Cycle

 

T-Rex Roaring

 

T-Rex Eating

 

T-Rex Stills


The Rig



Can You Tell What It Is Yet?


Thats right it is my next model ready to be rigged but what is it? ;) Feel free to post your comments!

ZBrush Sculpts.


Hello again. I've just finished uploading some of my sculpts from ZBrush. They're cartoon in style more than anything and there was no base mesh for either of them. I simply used a ZSphere as my base and sculpted them straight out. No longer than a day was spent on each. Hope you like them!

Dog Head Turntable



Goblin Head Turntable

 


Sculpt Stills






Logo Design!

Hello again everyone! I have a logo!
Yes indeedy its true, due to the help of my lovely lady on the design i have modeled a logo that will accompany all my work postings on my sites! Hope you all like it! Open-mouthed smile


LogoWithBackground 

Saturday 14 July 2012

Welcome to my Dan-mension!

Hello Everyone and welcome to 3Dan-mensional! A blog created solely for the purpose of showcasing my work and perhaps in time projects i have been a part of, though of course not whilst the content is still top secret
Winking smile
I hope you all enjoy the content and of course feel free to contact me should you need any advice, wish to give advice or have a job offer. I’m also happy to just talk games with anyone so feel free to drop me any message you want.

I have a number of other sites you will find me on and i will add links to those below!

Twitter: https://twitter.com/3Danmensional

Youtube: http://www.youtube.com/user/3DanMensional

GameIndustry.biz: http://www.gamesindustry.biz/network/profile/110347

DeviantArt: http://3dan-mensional.deviantart.com/

Talk to you all again soon! Open-mouthed smile