I'll edit this same post with images as I progress but I will keep the old ones on here, maybe you'll get an idea of my creative process and how I made this!
Enjoy! :)
Still Images
Can You Tell The Difference?
How about now?
Fully optimised, the mesh went down from11,290 to3,684 polys, thats a total of 7606 faces merged and deleted out, without losing any of the detailing! :D I know i could have done more, but i didnt wish to cut it down any less at this moment.In Engine
All the following images will be of the model in Engine, starting from the outside and carrying on into the interiors once they are complete.
The very latest, the bottom floor inside walls are done along with the outside being complete with working breakable lights. Along with this the second floor walls are completed and ready to be textured.
The second image shows some of the things that can be broke, including the light (which stops lighting when broken), the windows, the sign, and the props inside. Also shows the doors work as doors and can be opened!
Hope you are liking my work so far, keep up to date!
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