I first started with a base mesh, which was simple and very very low poly, which would later become my proxy for animation and my hit box if i should want to put it in engine. I then imported that into ZBrush where i sculpted in a lot of the fine detail and painted on the texture. I went for simpler almost cartoony style textures.
Instead of exporting out the base i went to the 3rd subdivision and deleted the lower ones, exporting this as my new base mesh. I had to create UV's which i did using maya and reimport it in before i could export both the Diffuse and Normal Map for my Model.
After i did this and got everything back into maya it was a case of rigging with controllers and animating my T-Rex in order to get some of the pieces you see here on this blog!
This is both my very first rig and very first animation i have done!
T-Rex Walk Cycle
T-Rex Roaring
T-Rex Eating
T-Rex Stills
The Rig
Can You Tell What It Is Yet?
Thats right it is my next model ready to be rigged but what is it? ;) Feel free to post your comments!
It looks like a dinosaur companion for your T-Rex :D
ReplyDeleteIt could be... or maybe a tasty meal! :P
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